This looks like a blast. Mayhaps it’s a new Arena map with the Heavy Update? Very doubtful, right? Still - anything different would cheer me up about this game:
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From the WeGame description: “Introducing Companion Cube Soccer, the new custom game mode written by StrontiumDog.” They even have a website/forum at cubesoccer.com. Nice!
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It’s very interesting to see what an organized methodology is in place for the Valve team when considering EVERYTHING. From new weapon loadouts to maps. Check out this fascinating glimpse into TF2’s official mapping process at the TF2 Official Blog.
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I’m hesitating when I think of doing map reviews. There’s a couple of reasons. First, I made a map - it developed over a couple of years and went through several widely different versions. I know from experience that you cannot judge a map by playing it one time. This ESPECIALLY [...]
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Earlier I gave a first impressions review of map CP_Steel_b4. Well, what’s even cooler is that it’s got one of those slick, Valve-style filmstrip how-to vids:
cp_steel by Fishbus from FLOOR_MASTER on Vimeo.
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Another map we tried last night was cp_fastlane. I don’t have much to say about it. It was nice looking, carefully made, but not very interesting. It didn’t have anything memorable about it. It needs a setpiece!! However, I did like this CP (Grim again in the pic):
Sorta reminded me [...]
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On FNF we like to run the occasional custom map. We steer clear of “orange maps” (come on, mappers. Those textures are for *developing* a map. It wasn’t meant to be a style). However we are up for about anything if it looks good and is fun to play.
CP_Steel_b4 is a GREAT map. I only [...]
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