Just a quick note…you DoD vets will remember dod_caen, a classic map in which everyone knew where you were if you said “I’m in the electric alley” or “the fire alley”. Well, there have been a couple of custom mappers who’ve attempted to port the map - and in one way or another have really [...]
Filed under: Map Reviews, Old Skool | Comments (2)
CP_Lazytown (mapper Zeta) was one of the first fun, playable custom maps after TF2 was released in October of last year. The map had flaws; it was very plain-jane in the visuals, and it was tough to “cap out” on. That made for some intense battles but felt unsatisfying….it didn’t seem to [...]
Filed under: Map Reviews, TF2 Screenshots | Comments (5)
I’m hesitating when I think of doing map reviews. There’s a couple of reasons. First, I made a map - it developed over a couple of years and went through several widely different versions. I know from experience that you cannot judge a map by playing it one time. This ESPECIALLY [...]
Filed under: Map Reviews, TF2 Screenshots | Comments (4)
Another map we tried last night was cp_fastlane. I don’t have much to say about it. It was nice looking, carefully made, but not very interesting. It didn’t have anything memorable about it. It needs a setpiece!! However, I did like this CP (Grim again in the pic):
Sorta reminded me [...]
Filed under: Map Reviews, TF2 Screenshots | Comment (0)
On FNF we like to run the occasional custom map. We steer clear of “orange maps” (come on, mappers. Those textures are for *developing* a map. It wasn’t meant to be a style). However we are up for about anything if it looks good and is fun to play.
CP_Steel_b4 is a GREAT map. I only [...]
Filed under: Map Reviews, TF2 Screenshots | Comments (2)
Found this on the Control Point podcast page:
Filed under: General, Map Reviews, Video | Comment (0)