FRAGWAGON

Medic Healing Explained!

June 24th, 2008

Robin Walker dishes on healing rates in a – GUESS WHAT – update to the Official Team Fortress 2 Blog!

Clicky! It’s fairly interesting!

  1. Valve Now Blogging TF2
  2. Medic Achievements Relief
  3. TF2 Devs on Mapping
  4. Robin Walker on Pyro (the Horse)
  5. Overachievers and the New Update

3 Responses to “Medic Healing Explained!”

  1. Major Malfunction

    So if you’re healing a target who’s been hurt less than 10 seconds ago, you’ll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you’ll be healing at 48 health a second. If the target hasn’t been hurt for over 15 seconds, you’ll be getting the maximum heal rate of 72 health a second.

    This is to encourage that “retreat-for-healing” behavior. I never really paid attention to the rate of healing after the round starts. I guess I’m still an intern. I wonder if there are any resident medics who already knew about this.

  2. PadSeeEw

    All I know is I’m constantly telling my patients to, quote, “Step back a bit! Let me get you back in the white again!”

  3. Lord_Akira

    This would have been great to know a long time ago, but is still great knowing now.

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