So if you’re healing a target who’s been hurt less than 10 seconds ago, you’ll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you’ll be healing at 48 health a second. If the target hasn’t been hurt for over 15 seconds, you’ll be getting the maximum heal rate of 72 health a second.
This is to encourage that “retreat-for-healing” behavior. I never really paid attention to the rate of healing after the round starts. I guess I’m still an intern. I wonder if there are any resident medics who already knew about this.
June 25th, 2008 - 10:07 am
This is to encourage that “retreat-for-healing” behavior. I never really paid attention to the rate of healing after the round starts. I guess I’m still an intern. I wonder if there are any resident medics who already knew about this.
June 25th, 2008 - 2:31 pm
All I know is I’m constantly telling my patients to, quote, “Step back a bit! Let me get you back in the white again!”
June 25th, 2008 - 4:10 pm
This would have been great to know a long time ago, but is still great knowing now.