From MattBoone of VALVe:
Hey guys and gals, here are some of the things in the works for the next update to the beta.
Because of the holiday we didn’t get a chance to release a fix today, but early tomorrow we should be releasing a crash fix to the servers.
After that I have a list of things that would go into the next client update:
- fix for client crash in spectator gui
- fix for iron sight deploy animation sometimes taking longer
- fix for deployed bazooka and mg having full mouse sensitivity
- reduced size of impact effects
- sv_friction and sv_stopspeed are no longer hidden for dod
- added cvars dod_playrivalrysounds and dod_playachievementsound
- suicide no longer removes a kill
- fixed bullet decals being misaligned when iron sighted
- reverting view position change when sniper zoomed ( leftpeek )JohnM is working on a model solution to the left peek issue, we’re going to abandon the view dodge solution.
I also hope to get the achievements fully working so you guys can test out the class and weapon ones, there are some rewards at the end of that path.
We also have some more art in the works to replace some of the stuff that came directly from TF2, and some tweaks to the new particle systems.
Thanks for submitting bugs and feedback. - MattBoone, VALVe [source]
Good news. There’s been a lot of whining about them “TF2-izing” DoD with the trophies and sparkles and achievements and freeze cams. While it didn’t bother me a bit, piu piu on the steampowered.com forums had some marvelous suggestions, incorporating the same idea but with more of a WWII feel. Check it out here.

June 8th, 2010 - 10:43 am
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